Back to top #2 emreture Members -Reputation: 122 Like 0Likes Like Posted 06 July 2004 - 03:14 AM once i got that error when i forgot to put glEnd(); after still havent come up with a definete solution. anyway, I have not made a lot of change to the class: OpenGLControl.h #pragma once #include "afxwin.h" #include "WinBase.h" #include
Powered by phpBB Forum Software © phpBB Group Deutsche Übersetzung durch phpBB.de[ Time : 0.012s | 4 Queries | GZIP : On ] Only problem then is if something regarding the pixel format has changed in between. The code works fine on his laptop, but I get a "wglCreateContext Failed" error. I have checked, and the handle being passed in is definitely the one created by the wglCreateContext function at the start of my program. https://www.opengl.org/discussion_boards/showthread.php/155102-wglCreateContext-exception
Privacy statement Dev Centers Windows Office More... If not please let me know and I will tray to help you find further solutions. Back to top #12 Shannon Barber Moderators -Reputation: 1653 Like 0Likes Like Posted 17 July 2004 - 06:02 AM Maybe an exception is thrown elsewhere that prevents some gl code hdc = GetDC()->m_hDC; // Pixel format.
Isn't that more expensive than an elevated system? I don't have ATI on my system. Code: Select allvoid Win32Window::destroy(void)
// Unregister and destroy OGRE GLContext
if (!mIsExternalGLContext && mGlrc)
Why do you think that there is some error at this part? –derhass Aug 16 '13 at 19:27 because it's a while I'm trying to delete the oglDrawScene part
La hora actual es: 12:42. Top Log in to post comments trigve Wed, 10/14/2009 - 08:39 Hi,tried with the new drivers (126.96.36.1998) , with Vista SP2 installed and still without success. Whenever render system or its configs is changed, shutdown and reinitialize the Ogre with new configs. Blog | Twitter sinbad OGRE Retired Team Member Posts: 19257 Kudos: 68 Joined: 06 Oct 2002Location: Guernsey, Channel Islands Website Top Display posts from previous: All posts1 day7 days2 weeks1
I had someone working on this issue, and they solved it with the following code. Here is the full listing: // enum.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include #include #include #include "GL/glew.h" #ifndef _WIN32_WINNT # define _WIN32_WINNT 0x0501 #endif After a few hours, I managed to whittle it down to a call to render a specific texture. Back to top #11 Dredge-Master Members -Reputation: 175 Like 0Likes Like Posted 17 July 2004 - 05:57 AM you could always try this before your destruction codeglFinish();glFlush();That should tell the
Then if i fire up the opengl app, and try to shutdown, it will crash on the deletecontext(), apparently i think ATI drivers are responsible for this problem...THX!Edwinz Back to top internet Back to top #3 Damocles Members -Reputation: 133 Like 0Likes Like Posted 06 July 2004 - 11:43 AM Nope, it isn't that. Error Exception In Wglcreatecontext Thanks for the responses! // Setting OpenGL Viewport before and after SetPixelFormat glViewport(10, 75, width, height); glMatrixMode(GL_PROJECTION); it's been reported that our application is experiencing a failure in creating a context: "wglCreateContext failed 8" At least the user had the courtesy to tell us but no details about
Gracias. get redirected here Not a member? I've searched through this forum and other forums, and the general consensus seems to be that the context gets tied up with certain operations and cannot be deleted until these operations Error code: -1073278755 (0029059) kgv (developer) 2014-04-24 14:55 The exception looks like limitation of OpenGL driver - there is nothing wrong in OCCT (although it should be checked that code has
There is only one context and one window in my program. What would it take to make thorium a prominent energy source? Friday, December 17, 2010 3:14 AM Reply | Quote Moderator 0 Sign in to vote Hi MCKguver and Jesse. navigate to this website Why isn't the Memory Charm (Obliviate) an Unforgivable Curse?
Nor can I think of any other reason why it might bomb on context delete :(And as I said in the beginning, the hrc handle is definitely the correct value. Color scheme by ColorizeIt! Error code: -1073278755 ** Exception ** 01BEBCB8 : Aspect_GraphicDeviceDefinitionError: OpenGl_Window::CreateWindow: wglShareLists failed.
The only drawing operations I'm using are glDrawArrays, glColor and various matrix transformations.Some other bizarre behaviour has started appearing too, like textures being deleted from video memory without any calls to It's a single threaded program, with one window, one context and no extensions used. Any ideas of what's causing the problem and how to fix it? Is there actually a cave entrance on every screen?
mehdix Halfling Posts: 78 Kudos: 0 Joined: 22 Jun 2007 Top Reply with quote by sinbad » Wed Aug 08, 2007 11:20 am If you have a test case of Discussion area about developing or extending OGRE, adding plugins for it or building applications on it. Or maybe Ogre could be modified to check whether the pixel format has already been set on the window. my review here current community chat Stack Overflow Meta Stack Overflow your communities Sign up or log in to customize your list.
How does the spell "Find Steed" work with Aura of Vitality? besides if you check the values for hdc and hrc, you encounter these: hdc -> unused = ??? (Error: expression can not be evaluated) hrc -> unused = 0 Could you