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Error From Debugger Mi_cmd_stack_list_frames

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Sign In Register Categories What's New? In the NIOS II IDE, when I try to Debug NIOS II HW, it appears that I connect to the debugger, as I get the following messages: Using cable "USB-Blaster [USB-0]", Create account now Cancel Log In Debugger breaks without reason MacOSX and iOS ckk 2012-12-03 07:51:12 UTC #1 Hi all, this isn't JUCE related but maybe someone ran into something similar If it's flash, you won't be able to set a break point there without adding "hardware breakpoints" to your Nios II CPU and re-building in SoPC Builder. get redirected here

Is it plagiarism (or bad practice) to cite reviews instead of source material directly? 15 Balls Sorting Asking client for discount on tickets to amusement park Combination of liquid hydrogen and Essentially if your core is for some reason (I.E. If not, start there and then see what error is caught. I can not receive and send any packets. http://stackoverflow.com/questions/8021389/error-from-debugger-mi-cmd-stack-list-frames-not-enough-frames-in-stack-for-all

Error From Debugger Mi_cmd_stack_list_frames

mi_cmd_stack_list_frames: No stack.The debugging functions properly (for the most part, I noticed that I can't step into the standard C++ headers, though), but after the debug ends it displays the above For troubleshooting common problems with Unity 5.x Editor (including Win 10). Other products and brand names referenced may be trademarks or registered trademarks of their respective owners.

You may be trying to message something that you've released (not quite the same thing as the C++ variant of calling a method on a dangling pointer). cancel × Delete Conversation Are you sure you want to delete this conversation? I will try to fix the warnings. If you are a moderator, see our Moderator Guidelines page.

Join them; it only takes a minute: Sign up error from debugger mi_cmd_stack_list_frames not enough frames in stack for all my projects up vote 2 down vote favorite Well I've got After the code compiles I get an error at the bottom of the screen: Error from Debugger: mi_cmd_stack_list_frames: Not enough frames in stack. Reply With Quote January 5th, 2014,10:39 PM #7 zhangjie View Profile View Forum Posts Altera Scholar Join Date Nov 2013 Posts 44 Rep Power 1 Re: NIOS II Debugger Error can http://answers.unity3d.com/questions/63199/ios-42-xcode-325-error-from-debugger-micmdstacklis.html I have built my project - but at runtime I get the following error in my debugger: Unable to resolve pinvoke method 'TrackerBehaviour:qcarSetHint (int,int)' Re-run with MONO_LOG_LEVEL=debug for more information.

To debug my inability to debug, I created a > simple hello world app and tried to debug it. After the code compiles I get an error at the bottom of the screen: Error from Debugger: mi_cmd_stack_list_frames: Not enough frames in stack. Thanks,Chris valley 2012-12-03 15:16:46 UTC #2 As far as I know, that error is pretty much always caused by calling something that isn't there. more hot questions question feed default about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation

  1. Related Questions iOS Build Integer literal is too large to be represented in a signed integer type 0 Answers Xcode build fails, How to ? 1 Answer What might make an
  2. no wonder it didn't compile properly!!
  3. I didnt have any data yet to fill it and that gave me the SIGABRT error for some reason.
  4. Any idea what's wrong?

It runs fine. > > When I debug the executable (gnu on windows) I get a popoup saying that > "Execution is Susupended because of an Error" with the following Details: this website mi_cmd_stack_list_frames: Not enough frames in stack. Error From Debugger Mi_cmd_stack_list_frames Before the frame error comes up, it says GDB: Program received signal: "EXC_BAD ACCESS." After this my frame stacks load and it says the error I said earlier. 0 · dylane94 The relevant part of the gdb trace is:[1,139,908,307,875] 5-gdb-show prompt [1,139,908,307,876] (gdb) [1,139,908,307,877] 5^done,value="(gdb) " [1,139,908,307,883] 6-stack-list-frames [1,139,908,307,883] (gdb) [1,139,908,307,884] &"mi_cmd_stack_list_frames: No stack.n" [1,139,908,307,886] 6^error,msg="mi_cmd_stack_list_frames: No stack." [1,139,908,308,072] 7-gdb-set auto-solib-add on

Might be an xcode/gdb bug. I'm getting the > error shown in the Subject. Set a breakpoint in the action method that's executed when you tap the button. I cleaned up some multi-threading stuff which allocates/deletes some objects (inside the processor and editor) and it seems to run fine now.

I'm getting the >> error shown in the Subject. My design includes a NIOS II processor with the JTAG Debug Module set to Level 1. More discussions in Acrobat SDK All CommunitiesAcrobatAcrobat SDK 1 Reply Latest reply on Feb 17, 2010 5:34 AM by lrosenth Error from debugger:mi_cmd_stack_list_frames:Not enough frames in stack sujitshinde123 Feb 17, 2010 useful reference I downloaded the Android Unity Xtension instead of iOS...

I get this error on my 8GB iPod when I accidentally leave all of the NSZombie* & MallocStack* argument flags enabled from a debug session in the simulator - the RAM Solution was to delete project files and recreate them again. Topics: Active | Unanswered Index ┬╗Applications & Desktop Environments ┬╗Eclipse-cdt debugger not working properly Pages: 1 #1 2006-02-14 21:13:26 tom8658 Member Registered: 2006-01-27 Posts: 18 Eclipse-cdt debugger not working properly I

Reply With Quote March 14th, 2011,12:35 AM #6 FateS View Profile View Forum Posts Altera Teacher Join Date Dec 2010 Posts 102 Rep Power 1 Re: NIOS II Debugger Error Hi,

All Rights Reserved. Like Show 0 Likes(0) Actions Actions More Like This Retrieving data ... Before I added all the code in my game file, when I clicked Start Game it transitioned fine. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by ina · May 08,

To debug my inability to debug, I created a simple hello world app and tried to debug it. How do you fix it ? What does this mean and how do I fix it??? *The only thing I know is that the error is from the game file* *Additionally I have four warnings* Try doing http://invictanetworks.net/error-from/error-from-debugger-error-launching-remote-program.html I will try to fix the warnings.

Solution was to delete >> project files and recreate them again. cancel Contact Terms of Use Privacy Policy Cookie Policy ©2011- PTC Inc. Share a link to this question via email, Google+, Twitter, or Facebook. Also, you should fix the warnings first. 0 · smasher Posts: 3,859Registered Users @ @ @ @ @ March 2009 edited March 2009 dylane94 wrote: ┬╗ The "clean all" did not

Registered Email: Not registered? Error accessing memory address 0x2205730: Unknown error 4294967295." Or "symbol is not available", Or watchdog timeout in debug mode : "Execution is suspended because of error. Follow this Question Answers Answers and Comments No one has followed this question yet. Thanks -- Steve Log in or register to post comments shunt Offline Joined: December 2, 2010 Posts: 21 Top

The time now is 04:46 AM. Then you can roll over variables to see what they contain while the program is running. What does this mean and how do I fix it??? *The only thing I know is that the error is from the game file* *Additionally I have four warnings* Post edited It's the only thing holding me back from my app working. 0 · PhoneyDeveloper Posts: 1,431Registered Users March 2009 edited March 2009 Dude.

Show 1 reply 1. Warning: Cannot insert breakpoint 1. can anyone give me some advice? Warning: /src/java/CDTTest/.settings;C: No such file or directory.

I'm getting the error shown in the Subject. Back to the top Register Help Remember Me? However, the debugger still doesn't appear to be working properly.